C’est La Vie

Well, this isn’t the follow up update to the combat system unveiling we were planning on. Since the closing of our Kickstarter over 2 months ago development on Mooncrest has not progressed in a manner that we are happy with. When we brought the project to Kickstarter we didn’t have any plans in place or…

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A Primer on Mooncrest Combat: Part 1

  I’ve been busy cleaning up the core combat systems lately and we thought we’d put out a few snippets this week to de-mystify what combat will be like in Mooncrest. Say hello to Testerossa!  In spite of the terrible pun that is her name, this character serves as my prototype model for combat testing….

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Introducing Art Director Jeffrey Visgaitis

Tell us a little bit about yourself. Greetings! My name is Jeffrey Visgaitis and I have a Frankenstein-like background in art, game design, IP development, and website design. I’m into all things geek like D&D, Warhammer, board games, and of course, video games. I have an extremely deep love for fantasy and scifi and nothing makes…

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Q&A with Concept Artist Raph Lomotan

Tell us a little bit about yourself and what are you contributing to Mooncrest? My name’s Raphael, ‘Raph’ would be cool. My parents named me after a ninja turtle. I’ve been working as a concept artist and Illustrator for 3 years now so I’m still a ‘toddler’ in this field. For Mooncrest, I work on…

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Down Not Out

It’s been about a week or so since we cancelled our Kickstarter campaign. While we’ve been a bit quiet on the public side of things, we’ve been continuing to work toward our next Kickstarter campaign. It took us a bit of time to decompress and focus on things going forward. Mooncrest is totally self funded and contrary…

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BREAKING! Mooncrest Kickstarter has begun

We are proud to announce that our Kickstarter is now live! Over the next 30 days we will be continuing to update our website and the Kickstarter campaign with additional details about Mooncrest and the people making it as we drive towards our goal. To everyone who has been generous enough to back this project, we…

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Introducing Combat Designer James Henley

Tell us a bit about yourself. Hey mister! I am mad scientist. It’s so cooooool! If the reference escapes you, don’t worry. I’m a pretty odd guy. My name’s James Henley and I live and breathe games with interesting narrative and intelligent combat systems; a good thing, since I’m Mooncrest’s combat designer. In a nutshell, it’s my…

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Q&A with Lead Composer for Mooncrest, David Vitas

 Tell us a little bit about yourself and what are you contributing to Mooncrest? My name is David Vitas, and I’m lead composer for Mooncrest. My musical journey started at the age of seven because of piano lessons. Since then, I’ve gone to OIART for audio production, and I’ve never stopped releasing content. Audio is…

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On Future Kickstarter, Updates, and the Mooncrest Newsletter

The last few weeks have been one wild and crazy ride for all of us here at KnightMayor. After spending almost a year behind closed doors in preproduction prototyping systems, designing a new fantasy setting, and laying the groundwork for our company, we were finally able to start showing a bit of what we have been working on. The response…

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Let’s talk Mooncrest platforms

This question has been asked a lot and there are multiple factors on why we have not wanted to commit to an answer. Before we go into more specifics, we wanted to give a little background on the challenges of developing a game for multiple platforms.

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