Well, this isn’t the follow up update to the combat system unveiling we were planning on. Since the closing of our Kickstarter over 2 months ago development on Mooncrest has not progressed in a manner that we are happy with. When we brought the project to Kickstarter we didn’t have any plans in place or talk about what steps we would take if the campaign had failed. As we discussed elsewhere, there were problems with the way we chose to present the game and everything didn’t come together the way we envisioned.
Afterward, we decided a playable version of Mooncrest would be the best way to convey our vision of the game. The past 8 weeks we have been working toward a second Kickstarter with a modest goal of $40,000 where we planned to deliver a vertical slice to our backers. A vertical slice, for those not familiar with the term, is a playable proof of concept. It’s not the same as a prototype or pre-alpha as it looks and plays like the final product. With a playable version of the game and a better project video it would have addressed all of the concerns of our previous campaign. Also, it would have made it easier to be greenlit on Steam.
While we feel we were finally going in the right direction, the harsh reality is economically we can’t continue the development of Mooncrest at this time. The project has been self funded from the beginning and we are at the point we are beginning to scramble to make ends meet. We had a short window to get the second Kickstarter up and running due to the fast approaching holiday season (when Kickstarters don’t have a high success rate) and we found ourselves making decisions to make the deadline that would have again lead us to another subpar campaign. That was something we decided wasn’t fair to us, our families, our friends, and most of all, to you, all of our amazing supporters out there. After some soul searching we decided our best course of action was to put the project on indefinite hiatus.
What does indefinite hiatus mean? Is Mooncrest dead?
We each need to focus on our personal lives right now which does mean there will be no active development on the project. We might come back to Mooncrest in 6 months, a couple years from now, or this may be the end. We honestly don’t know what the future holds. I can tell you that each of us is extremely passionate about Mooncrest and bringing this game to market, but whether or not we can rise from ashes like a phoenix and take another run at this only higher powers know for sure.
Where does that leave KnightMayor?
KnightMayor is Rick’s company and he has decided to continue to use the company name and switch gears to publishing some of the internal tools we were using to develop Mooncrest. He plans to release them via the Unity Asset Store to recoup some expenses. The website will still remain active (although we will be shutting the forums down), and you can follow his progress right here on this very website. The first tool that is in development is the dialog editor which was being used to create the game’s conversations. Here’s a screenshot of the dialog editor in action.
Jeff and James will both be moving on to pursue other projects. Jeff will continue to do freelance artwork both in and outside of the video game industry. You can follow him on Twitter @theharrower. James will still be streaming the more esoteric games from the video game underworld on Twitch and you can also follow him on Twitter @TheRealCLZ.
Last, but not least, we wanted to offer our deepest gratitude for everyone who supported us along the way. All of the inspiration and support made it so difficult to come to this decision as we didn’t want to let anyone down, but we know this is the right thing to do at this time. With some luck, you’ll be hearing about Mooncrest again in the future. Thanks again for the love and support. Ya’ll are awesome. See you on the flip side.
–Rick, Jeff, and James